My personal catchphrase, and one I don’t use all that regularly. It refers to the idea that we live to learn, and we learn to die. But in my love of video games it’s come to mean a lot more as far as personal perseverance is concerned. That is something I had to re-learn as I played the BETA for Tom Clancy’s The Division.
I can sit here and try to tell you what’s wrong with it, what’s great with, etc. And we will probably do that on the next Podcast. True to form, The Division is a game that had me immersed and in tune with the world I was exploring. If you wanted a game to lose yourself in, this is it. From the augmented reality graphics of your menu, to the level of customization with your weapons, your character appearance, and class skills, it makes for an incredible experience. Being able to go full Medic (Healer), Tech (DPS), Security (Tank). or Hybrid was an awesome experience.
Do you want to be able to give you and your allies a boost in health while you throw up a riot shield? No problem. Do you want to use a ping to find all the hostiles, and throw a tech grenade? Do it. With features hidden behind the “Not Available in BETA”, it goes to show there are more options. And in that might be it’s life blood. Destiny and The Division are being compared to, a bit too often in my opinion. Destiny, in it’s initial stage was limited in many way. Hunter, Warlock, Titan. Bladedancer, Gunslinger, Voidwalker, Sunsinger, Striker, Defender. It would appear Ubisoft learned from Destiny’s pitfalls.
All I can say is I enjoyed my time in the BETA, I’m excited for the full release in March. And in all my time in the game, I re-learned. Live. Learn. Die.