Fallout 4: Automatron DLC

Fallout 4: Automatron

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The Mechanist, a friend to the Commonwealth or public enemy number 1?

 

On March 21, 2016 Bethesda gave us a Fallout 4 DLC, Automatron. I did a first impressions of what I had played, of which you can find HERE. Automatron brings some great new customization and flair to the Commonwealth, as well as new enemies and new allies. Of which are a robot companion known as Ada, who teaches you how to make a robot workbench. Through your travels you will find a new band of raiders know as the Rust Devils, who create custom robots that are a mix of anything they can find bolted together, spikes being an added bonus, to raid and pillage the poor Commonwealth. The game will not even give you access to the new quest line to aid Ada and her caravan until the minimum level requirement of 15, which to be honest, should be higher. I started the quest line at level 21 and felt way to under leveled. My other character who is level 58 would have no trouble with her super Gauss rifle that blasts frivolous radroaches like these into obliterated ash piles, but I digress.

So we talked about when we can start the new DLC but what can we do with the DLC. Well that is the best part about Automatron. You can build robot followers. At my base, the rundown rust bucket known affectionately as the Red Rocket Station, I have created 6 custom robots all with different weapons and armor. A Mr. Handy, named Billy, who is basically a sniping pack mule, though he would later be given a circular saw sandwiched between 2 sledge hammers, a Robo-Brain with the torso of a Protectron unit frankensteined with the arms of a Sentrybot, and an Assaultron that is just covered from head to foot with spikes and has swords for hands. My point, you can make any type of robot that you want to and they can be assigned as a follower. You can even make eyebots to go search for materials or ammo for you.

Is it worth the buy? Yes! I think so. Haven’t you ever seen one of the many robots in Fallout and say to yourself, if this sentrybot was on my team nothing could stop me! Muhahaha! Or if this Assultron could be hacked and work for me permanently then I could face laser all my enemies to ash. Well now you can, and the best part is you can have both.

Some things that I noticed and this is more of a heads up than a bug. The senrtybot legs can cause your robot to get stuck sometime, but when you are in combat the robot seem to teleport to you. Which is nice, but can kinda break the immersion. The Mr. Handy jet doesn’t seem to cause the robot to get stuck at all, and they are super fast. So they can keep up with you easy.

The story or quest line is pretty short, but I’m okay with that. I was able to push through it in a few hours. Of which I found all the robot parts and can now craft them. So I can make some really crazy machines.

Final verdict? Get the DLC! It’s great!

 

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